As you may be able to tell from the screen shots, I am having a blast in Warhammer and still continue to think Mythic have a hit on their hands. Now that I have managed to spend a lot more time in game and experience more of the content, I still give it a two thumbs up. One of things that I have liked about the character classes in Warhammer is all classes have a job to do and depending on how well they do it will effect the out come of a battle.
These first two days are showing that a bunch of people madly running around leveling and fighting is a blast, but when guilds start getting organised in raising war parties and fighting for the battle field objectives its only going to get better. Anyway that's enough of the gushing like a school girl, how does the RvR feel?
Last night I experienced my first RvR battle and it was good in that not a lot of people were at that stage of the game and therefore it gave us a view of what it will be like when the games been out for 6 to 12 months and a lot of the player base has maxed out their levels and playing in the higher level tiers. One thing is a party of 6 players is not going to just roll up to a keep and lay claim to it unless they are well organised, meaning small pick up groups wont likely succeed. The keep lord and NPC's that control the keeps are suitably tough and therefore require a little more organisation than just showing up. One thing that was an issue in Dark Age of Camelot when I played was getting siege equipment into the battle field and working. Mythic obviously has this sorted in that siege equipment can easily be purchased in your war camp and carried to the front. This allows sieging to focus on the battle instead of the mechanics which is great.