# Saturday, October 11, 2008
So its been a while since I updated the site, however the site logs do say people keep visiting every day. So here's an update.

Warhammer Online still is my game of choice, its been as good launch for Mythic, however the sailing has not been as smooth as they would have you believe. Mainly due to the bugs being more subtle and therefore not really front page news. The most recent one they fixed has been the slow grind that is leveling in Warhammer. If you do scenario after scenario that's the fastest way I have found to leveling. However when your in a pick up group (PUG) it can become very obvious the average MMO player has no fucking clue as to how to PvP and what role there particular class may be used for. This can lead to unfathomable levels of frustration. I can't count the number of times I wish we had friendly fire so I could help the enemy slaughter some of the dumb fucking sheep playing Warhammer.

Fortunately I am in an excellent guild that has a very long history of PvP and therefore getting into a guild group is not an issue and scenario grinding can be a blast. Just to break up the grind you can do quests, which until the most recent patch was a complete waste of time other than trying to get the rare decent equipment drop due to the fact XP from quests was broken after you enter tier two. However some quick testing this morning shows that Mythic may have fixed this issue and quests might actually be a viable alternative to scenario grinding.
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# Friday, September 19, 2008
Warhammer Online went live recently and The Kelly Gang has been out capturing Keeps and laying waste to Destruction when we are grouped and fighting together.

The betas are over and this time it counts. Here's some action shots so far:


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# Friday, August 29, 2008
I'm currently waiting for Warhammer Online to launch and therefore have been doing a little house keeping in regards to the site.

On the right hand menu you may notice I have added an FAQ page, if you have any questions you would like me to answer then send them to shane at uopodcasting dot com and Ill get to answering them one day, hopefully before the sun burns out or man has nuked himself into oblivion.

Cheers
Shane

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# Tuesday, August 26, 2008
Last night was the final night of the preview weekend and a lot of players turned out on the Oceanic server to put on a large scale siege in the tier two area of the game. Below are a number of screen shots I took while fighting with my order mates in an attempt to take back out keep.

One thing that did become obvious to me which I'm seeking answers on is: If Destruction takes our keep like they did last night, how do they defend it and their own keep? I mean as the attackers we only have to attack one keep at a time, but the defenders would have to split there force and try and defend two keeps. Or do both armies just battle it across the map as they run between keeps?

On a side note, if I post screen shots and below the post it has read more, click it because more screen shots will be in the post itself. Click the images and cycling through them from the main page only shows the images on the main page.

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# Sunday, August 24, 2008
As you may be able to tell from the screen shots, I am having a blast in Warhammer and still continue to think Mythic have a hit on their hands. Now that I have managed to spend a lot more time in game and experience more of the content, I still give it a two thumbs up. One of things that I have liked about the character classes in Warhammer is all classes have a job to do and depending on how well they do it will effect the out come of a battle.

These first two days are showing that a bunch of people madly running around leveling and fighting is a blast, but when guilds start getting organised in raising war parties and fighting for the battle field objectives its only going to get better. Anyway that's enough of the gushing like a school girl, how does the RvR feel?

Last night I experienced my first RvR battle and it was good in that not a lot of people were at that stage of the game and therefore it gave us a view of what it will be like when the games been out for 6 to 12 months and a lot of the player base has maxed out their levels and playing in the higher level tiers. One thing is a party of 6 players is not going to just roll up to a keep and lay claim to it unless they are well organised, meaning small pick up groups wont likely succeed. The keep lord and NPC's that control the keeps are suitably tough and therefore require a little more organisation than just showing up. One thing that was an issue in Dark Age of Camelot when I played was getting siege equipment into the battle field and working. Mythic obviously has this sorted in that siege equipment can easily be purchased in your war camp and carried to the front. This allows sieging to focus on the battle instead of the mechanics which is great.
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Ok here are a series of screen shots from this weekends preview. Most of them are PvP focused with a couple of PvE. I rolled a Witch Hunter and have had such a blast playing this character that I think this will become my main when the game goes live. Though the requirement for healers is still something that we need within the guild, only issue is that an effective healer in RvR is a dead healer as they are the first target.

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