# Sunday, August 24, 2008
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As you may be able to tell from the screen shots, I am having a blast in Warhammer and still continue to think Mythic have a hit on their hands. Now that I have managed to spend a lot more time in game and experience more of the content, I still give it a two thumbs up. One of things that I have liked about the character classes in Warhammer is all classes have a job to do and depending on how well they do it will effect the out come of a battle.

These first two days are showing that a bunch of people madly running around leveling and fighting is a blast, but when guilds start getting organised in raising war parties and fighting for the battle field objectives its only going to get better. Anyway that's enough of the gushing like a school girl, how does the RvR feel?

Last night I experienced my first RvR battle and it was good in that not a lot of people were at that stage of the game and therefore it gave us a view of what it will be like when the games been out for 6 to 12 months and a lot of the player base has maxed out their levels and playing in the higher level tiers. One thing is a party of 6 players is not going to just roll up to a keep and lay claim to it unless they are well organised, meaning small pick up groups wont likely succeed. The keep lord and NPC's that control the keeps are suitably tough and therefore require a little more organisation than just showing up. One thing that was an issue in Dark Age of Camelot when I played was getting siege equipment into the battle field and working. Mythic obviously has this sorted in that siege equipment can easily be purchased in your war camp and carried to the front. This allows sieging to focus on the battle instead of the mechanics which is great.

We managed to break down our enemies keep front door, however not having enough healers in our group didn't allow us to take the keep. Also we had to keep fighting off the defenders as they tried to thawt our plans. At one stage they smashed us and when we returned our keep was under siege and the front door had been smashed down. We fortunately repelled them and drove them off. Open RvR is going to be the domain of guilds as organisation and strategy that requires people to be in on the plan is required for successfully sieging a keep.

Another feature of PvP that I like is most classes have a skill that allow you to attack the enemy as you chase them, it doesn't do a lot of damage, however if they keep running and you keep chasing you will kill them eventually. So it forces the fleeing enemy to either fight or find help as they will die if they just flee. This is a pleasant change from a lot of PvP games that if your enemy flees you have to either chase him till he makes a mistake or you give up. Last night I chased a guy across the map and eventually enough shooting him in the back forced him to stop and try and fight, unfortunately for him by the time he made that decision he was half way dead and when he stopped I got to unload on him.

The scenarios are still proving to be a blast and once again guilds are going to have a ton of fun in them. Playing in the scenarios is also a blast for the soloist as you are still fighting for the same cause. I would say I have managed to gain 75% of my characters levels just through scenarios and PvP. The other thing is you get coin for killing people in scenarios so you are able to make money. This wont make you rich and is where you will most likely do a lot of the public quests as its an opportunity to makes some levels while earning gold. Plus you get the added bonus of influence rewards which are not to shabby.

So overall I have to say as I did in an earlier post, Warhammer Online will be my new MMO addiction and will certainly help me bury Ultima Online for good.

Posted By: Shane  on   #    Disclaimer  |  Comments [0]