So recently EA changed the drop rates in Doom so now even the most casual of players can get involved and even score an arty or two. However the whiners appear to be out in full force bitching about how archer templates dominate in Doom and should 16 or more of them show up its unfair and dose not allow anyone else to get a chance to get an artefact. Which as you can see from this thread, that not everyone agrees and even a debate started on whether archers are the best template for dealing damage. It never ceases to amaze me how players of this game find something so moronic to whinge about, especially when if they really wanted they could create an archer template and go to Doom and join the crowd. But no, they would prefer to whinge and hope to effect change by getting EA to nurf archers. Which would only lead to another thread about another template needing nurfing. In this day and age of Soul Stones are people still too lazy to train up characters? Worse case you could use an advanced character token and start your archery skill at 85. If you took him to the invasion it wouldn’t take very long at all to get him to whatever skill level you wanted.
Another thread that has a lot of the whiners upset was how the Bag of Sending (BOS) changes has ruined Bags of Sending as you now have to carry your loot back to the bank due to the cost of charges to use, being to high. Give me a break, are you serious? Why the hell should you be able to stay in one spot and have an endless river of gold flowing directly into your bank without you actually having to do anything? People bitch that inflation has ruined the economy yet when a method of slowing down the flow of gold is implemented they scream even louder. Get real people, play the game for kicks and giggles, if it’s no longer fun then log out and do something else.
Now to rag on EA. What the hell is going on, as this thread highlights, did EA even test the code for Salvage bags before implementing them? As a developer what the hell was the guy coding this thinking? Did he even spend one minute to think outside the box and consider that the bag may be used for something other than the tiny single focused use case he was focused on? Obviously not as the Salvage bag is another shining example of EA incompetence in design, coding, testing and implementation. No phase of the development lifecycle for this feature has EA displayed any level of understanding how to design, develop and implement a software feature. The design was shoddy in that it appears to be focused on achieving one thing and hasn’t given any consideration to exploits and inappropriate use.
The testing was clearly left to those on the Test Centre and even then the reports back to EA of how bag was broken seem to have fallen on deaf ears. The implementation is dodgy due to the fact that all of the problems identified with the bag are still in the game after a week since they went live.
Anyway that’s my whinge and you can never satisfy a whinger
CheersShane
© Copyright 2010, Shane Speering
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