As my previous post will have indicated, Im still playing Warhammer and loving it for the most part. One feature of the game that really stares you in the face and says that Mythic really didnt give it much thought is the PvE content. Like all MMO's Warhammer has obviously a lot of PvE conent. It comes in the form of monsters you kill while leveling and as part of the quest system. Dungeons are not really a prominent feature of
Warhammer Online and when you experience them they really appear to be an after thought.
The monsters in Warhammer are the dumbest I have ever experienced to the point that they provide no challenge and I often wonder if Mythic would get better server performance if they just removed them. Heres an example of the typical monster spawn point in Warhammer. Say you have a quest to go and kill boss monster X at location Y. You run over to location Y and you find boss monster X and discover he is surrounded by his minions. So you think oh crap I'm going to have to clear all his minions if I want to solo him. No not in Warhammer, if you wait for him to come near you, nine times out of ten you will be able to pull him from his minions and slaughter him while they watch. This is a common theme in Warhammer PvE content.
So then you take the dungeons and wonder what the hell were they thinking. Then you realise they were not thinking, in fact some dungeons really feel like they are a total after thought. Take the sewers in Altdorf, the Scaven Tunnels or the Warpblade Tunnels, they all feel like one of the designers asked their 6 year child to design them. The last two are level 40 dungeons and provide zero challenge and even are 90% the same in layout and design.